Worldbuilding: Cultural Values

Worldbuilding: Cultural Values

What separates one culture from another. It’s more than clothes and language, though those are important for making them look and feel distinct from one another. No, what makes two cultures unique are cultural values. These are the traits that, as a society, are...
Who Can Practice Magic

Who Can Practice Magic

So, your world’s got magic. Great! Since you’re in charge, it’s up to you to dole out that mystical power to your characters. Time to decide who gets to participate. A Matter of Study Anyone with a keen mind and a good work ethic can learn the arcane...
Naming as a Worldbuilding Tool

Naming as a Worldbuilding Tool

Many writers struggle with naming characters. I’m not here to help them. I’m actually going to make it harder by giving them another consideration to bear in mind: character names help define your world. How names work in the real world Every culture on...
When to Start Worldbuilding

When to Start Worldbuilding

One question that an aspiring worldbuilder is going to ask is when to start. Can you build a world without knowing anything about the story you’re going to tell in it? Do you need any characters before you build a world for them to inhabit? Actually, you have...
Worldbuilding: Government

Worldbuilding: Government

One of the main goals of worldbuilding is to create a believable backdrop for telling a story. But after figuring out geography, magic, and fantastical mythological creatures, there needs to be some sort of societal structure in place. And the societal structure that...
Worldbuilding: Animals (and Monsters)

Worldbuilding: Animals (and Monsters)

From chulls to owlbears, wargs to thestrals, fantasy has taken to the creation of its own wildlife. They make a world feel separate from the Earth we know, even if they purport to exist on Earth (beyond the reach of common knowledge). They can be man-eaters, beasts of...