Friends, enemies, veins of ore: take your pick

The Dragonhammer Saga isn’t the story of one dwarf, but of the whole clan. If you want the whole vibe of dwarves as hard-drinking, hard-working, family oriented, and tougher than nails (or just about anything else), then this is the series for you. If you prefer your dwarves and gruff, bearded miners who might occasionally break into song, good news: this is also the series for you!

PRE-ORDER Lava & Lightning: Book 1 (Sept 23, 2025)

Available to read as:

ebook
It takes a dwarf to be homesick for a place he's never been.

Ninety years ago, the dwarves of the Dragonhammer Clan were driven from their ancestral home. Now, a small band from a new generation, raised in exile among humans, are mounting a venture to retake it.

These young dwarves aren't fools. They don't have an army. They don't even know the old ways. Led by the young heir to the clan, Genrik Dragonhammer, they seek to carve out a foothold within a nearby mountain, rebuild the clan's strength, and eventually drive out the goblins that have settled in the city their ancestors built.

But the goblins have other ideas. Their network of spies locates the Dragonhammer outpost on their borders. Knowing that a fortified settlement of dwarves is the last thing they need for neighbors, they come up with the most obvious solution:

War.

It will be up to a small group of young, untested dwarves to combine their upbringing in human lands with the knowledge of aeons of dwarven tradition and find a way to defend their new home against the occupiers of their ancestral one.

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PRE-ORDER Runes & Ruins: Book 2 (Jan 20, 2026)

Available to read as:

ebook
No army. No map. No backup. Just dwarves.

With their outpost secure, the newly crowned king of the Dragonhammer dwarves finds himself more concerned with trade and infrastructure than conquest. The failed invasion weakened their enemies, and the dwarves have graciously declined to counterattack.

After all, the Dragonhammer Clan sees the monument to their dead every day.

But the goblins can't afford to leave well enough alone. Desperate for resources only available within the dwarven-controlled region, they try to barter. And when the dwarves refuse to deal with their enemies, the goblins resort to theft.

King Nedrum Dragonhammer wants nothing more than peace, but he's not willing to pretend the goblins will ever let them have it. Not after they proved they can't mend their ways. A hasty war party is assembled, and the goal is simple: finally drive the occupiers out of their ancient homeland, once and for all.

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