A wizard on the run. A comedian with a family and his own starship. The galaxy isn’t ready for Mort and Chuck.

When Mordecai The Brown (a.k.a Mort) fled Earth, he thought he was just bumming a ride. But vintage comic Chuck Ramsey and his eccentric family of star nomads grew on him. An ever-moving target, Chuck’s starship, the Radio City, would be the perfect way to stay ahead of the Convocation death squads sent to hunt Mort down. And Chuck, ever the opportunist, finds no shortage of ways to make use of having access to his own personal wizard (just don’t let Mort hear you call him that).

With the stars as their home, the crew of the Radio City roam the galaxy looking to stay one gig’s work ahead of the fuel bills. And when they can’t, well… let’s just say that morals are for suckers. Chuck Ramsey may be a lot of things, but he’s no sucker. That’s one thing he and Mort have in common.

The other is a bright-eyed, quick-witted, sticky-fingered young man named Brad Ramsey—a boy who needs all the father figures in his life that he can get.

Black Ocean: Mirth & Mayhem delves into the origins of two vagabonds making their living among the stars. Mort is a wizard coming to grips with a life on the run and estrangement from the comforts and respect he had on Earth. Brad is an impressionable youth, too clever for his—or anyone’s—good. And Chuck Ramsey is the mold that Brad’s trying to break out of, which is harder than he could ever have dreamed.

Grab the individual missions

Know When to Run: Mission 1

"Let's just say I have pressing business anywhere but Earth."

Chuck Ramsey is a traveling comedian trying to turn a planetside gig on Earth into a cash cow. Of course, the cost of living on Earth is astronomical. He needs to get rich quick--or at least come out ahead--and head for cheaper pastures.

Enter Mordecai The Brown. Once the golden boy of the Convocation, Guardian of the Plundered Tomes, and the Convocation's number one hunter of dark wizards, "Mort" has found himself on the wrong end of an internal investigation. You see, he was supposed to be killing mad wizard, then confiscating and locking up dangerous books--not reading them. Certainly not stealing them and destroying them.

When Mort needs quick passage off world and off the books, he remembers a backstage meet-and-greet with funny-man who lived a nomadic existence with his family. Chuck agrees to take on a passenger, and suddenly a powerful wizard owes a favor he can never repay.

Little did either of them know the trouble that would follow.

Low Flyer: Mission 2

You wanna go where nobody knows your name.

Chuck takes the Radio City to a little out-of-the-way planet where the locals leave outsiders alone. The Ramseys meet up with some nomad friends. And while the adults drink and catch up, the younger generation makes their own fun.

While Brad tries to hustle his friends out of their money, Chuck forgets about interest on an old loan he only sort of repaid. As consequences swirl around both of them, an out-of-his-element wizard scurries to keep the Ramseys safe while also keeping a low profile.

Because that's what wizards do best: keep a low profile.

The Good Die Young: Mission 3

No good life goes unpunished.

It seemed like a safe enough gig. A week aboard a One Church missionary ship. Bland entertainment for respectable money. A place where the family could relax and let their guard down.

Until the pirates attacked.

Alone in alien space, the missionaries are sitting ducks. When the hijackers commandeer the vessel, Mort and the Ramseys get split up. Each has to handle their own problems, whether that's telling jokes to keep murderous aliens amused, trying to collect all the kids with at least one parent, or refraining from wrecking an entire starship with magic.

If you take over a ship with enough people aboard, a few are bound to slip through the cracks. And one of those just might be a teenager with little enough respect for little authority and none for the pirates who've taken his family hostage.

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Lyin’ Guys: Mission 4

It's not the crime, it's the coverup.

A missionary ship hijacked by pirates. Legion of armed aliens burnt to a crisp. At the Convocation, something doesn't add up, and when the Grand Council gets word, they launch an investigation.

Now, anyone who was aboard the missionary vessel is a suspect. There was a wizard aboard, and until the Convocation inquisitors are satisfied, any one on that ship might be the most wanted wizard in the galaxy in disguise.

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What’s next?

Black Ocean: Mirth & Mayhem is just getting started. Stay tuned for more adventures with Chuck, Mort, and young Brad in the coming months.

Can't get enough Black Ocean?

Join the Black Ocean fan group to discuss Black Ocean with other outlaws. Chat about ebooks, audio, or paper versions; main series, Astral Prime, or Mercy For Hire.

Looking for swag?

Convocation hoodie

Wish you could live in the Black Ocean world? I can't promise you'll win an argument with the universe, but you CAN wear your own wizard hoodie (complete with Convocation medallion), disguise your boring soda or beer with the Earth's Preferred can cooler, or fly the Poet Fleet Jolly Roger.