Because even in the 26th century, the little guys need a hero…
Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than securing a payday. It builds on the rich Black Ocean universe, following a couple of fan favorites, and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series.
Wayward Saint: Mission 1
She’s the good thing that happens to bad people.
Esper is the galaxy’s worst bounty hunter.
Maybe she dresses the part. She has her own ship. She even carries a blaster—not that she ever uses it. But she violates the cardinal rule of the galaxy’s most cold-blooded profession: get paid. At least she’s not alone. Her partner Kubu is an alien who gets mistaken for a dog.
One is a wizard on the run from her past. The other is a lovable eating machine. Between them, they haven’t got a ruthless bone in their bodies.
But when a client hires them, they’ll do whatever it takes to bring a target home safely. This time, it’s a teenage kidnapping victim, and Esper and Kubu will crisscross the galaxy to track her down and make sure she’s safe.
Because the galaxy’s worst bounty hunter just might be its most relentless hero.
Behind Blue Skies: Mission 2
Laying low isn’t supposed to work this way.
Esper and Kubu take an outlaw vacation to a remote planet whose tiny colony seems idyllic. It’s far enough for the Convocation wizards dogging them to lose their trail. The plan is simple: stay out of trouble, let the heat die down, and slink back quietly to civilized space. But these two aren’t good at keeping out of trouble.
Before long, they’re exposed to the rotten core beneath this purported Utopia. Bitter feuds lurk just below the surface. Feigned friendships mask deadly rivalries. Cliques control what passes for a government on the colony. And when a good man finds himself in the crosshairs of a conspiracy to run him off the planet…
…well, you’ve probably guessed it by now.
Esper steps in and takes a stand. Because what good is vigilante justice if it’s left to amateurs?
House of the Orion Sun: Mission 3
Core World problems…
Rigel IV glistens beneath a giant, blue-white sun. Its vast surface is covered in tall cities shining like hope itself. Law enforcement protects the people. Or at least… most of the people. Because even core worlds have a seedy side.
Esper finds a home of sorts among the endangered, the unprotected, the ones that the law turns a blind eye toward. And when one of her protectees gets kidnapped, Esper will stop at nothing to bring her home. Well, almost nothing. Because Esper’s work has pushed her to the edge of a moral precipice. She’s clinging by the last of her willpower to avoid the easy path, the one that might lead her to damnation and turn her into the sort of person she’s been battling all along.
And the voice in her head keeps egging her on.
Break the Chain: Mission 4
Coming November 20th, pre-order now
The jig is up. The news is out. They finally found her.
As Esper has tried to save the galaxy’s wayward children, she’s done it with the looming threat of the Convocation dogging her steps. She knows why they’re after her, even if she can’t remember the events.
She’s shaken them across a dozen star systems. She’s bested their hunters the few times they’ve caught up. Now, Esper is about to face her greatest fear: the truth about what she’s done.
This latest pair of Convocation bounty hunters is a cut above the previous failures who tried to catch her. They’re more resourceful, closer on her trail, and have one advantage that NONE of the others could boast. The help of an old associate who sold Esper out.