Because even in the 26th century, the little guys need a hero…

Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than securing a payday. It builds on the rich Black Ocean universe, following a couple of fan favorites, and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series.

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Mercy for Hire Mission Pack 1: Missions 1-4

The galaxy’s worst bounty hunter just might be its most relentless hero.

Esper is a vigilante Samaritian with more moral fiber than business sense. Any bounty hunter worth the title knows three rules: Collect half the money up front. Never get emotionally attached. Don’t ask nosy questions. But with a heart of gold and her companion Kubu by her side, Esper sets out to make the galaxy a better place, preferably making enough money to pay for the fuel to get from one job to the next. But just because she’s not cut out to be ruthless doesn’t mean the galaxy is going to eat her alive. After all, Esper is also a wizard.

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Wayward Saint: Mission 1

She’s the good thing that happens to bad people.

Esper is the galaxy’s worst bounty hunter. Maybe she dresses the part. She has her own ship. She even carries a blaster—not that she ever uses it. But she violates the cardinal rule of the galaxy’s most cold-blooded profession: get paid. At least she’s not alone. Her partner Kubu is an alien who gets mistaken for a dog. One is a wizard on the run from her past. The other is a lovable eating machine. Between them, they haven’t got a ruthless bone in their bodies. But when a client hires them, they’ll do whatever it takes to bring a target home safely. This time, it’s a teenage kidnapping victim, and Esper and Kubu will crisscross the galaxy to track her down and make sure she’s safe. Because the galaxy’s worst bounty hunter just might be its most relentless hero.
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Behind Blue Skies: Mission 2

Laying low isn’t supposed to work this way.

Esper and Kubu take an outlaw vacation to a remote planet whose tiny colony seems idyllic. It’s far enough for the Convocation wizards dogging them to lose their trail. The plan is simple: stay out of trouble, let the heat die down, and slink back quietly to civilized space. But these two aren’t good at keeping out of trouble. Before long, they’re exposed to the rotten core beneath this purported Utopia. Bitter feuds lurk just below the surface. Feigned friendships mask deadly rivalries. Cliques control what passes for a government on the colony. And when a good man finds himself in the crosshairs of a conspiracy to run him off the planet… …well, you’ve probably guessed it by now. Esper steps in and takes a stand. Because what good is vigilante justice if it’s left to amateurs?
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House of the Orion Sun: Mission 3

Core World problems...

Rigel IV glistens beneath a giant, blue-white sun. Its vast surface is covered in tall cities shining like hope itself. Law enforcement protects the people. Or at least… most of the people. Because even core worlds have a seedy side. Esper finds a home of sorts among the endangered, the unprotected, the ones that the law turns a blind eye toward. And when one of her protectees gets kidnapped, Esper will stop at nothing to bring her home. Well, almost nothing. Because Esper’s work has pushed her to the edge of a moral precipice. She’s clinging by the last of her willpower to avoid the easy path, the one that might lead her to damnation and turn her into the sort of person she’s been battling all along. And the voice in her head keeps egging her on.
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Break the Chain: Mission 4

The jig is up. The news is out. They finally found her.

As Esper has tried to save the galaxy’s wayward children, she’s done it with the looming threat of the Convocation dogging her steps. She knows why they’re after her, even if she can’t remember the events. She’s shaken them across a dozen star systems. She’s bested their hunters the few times they’ve caught up. Now, Esper is about to face her greatest fear: the truth about what she’s done. This latest pair of Convocation bounty hunters is a cut above the previous failures who tried to catch her. They’re more resourceful, closer on her trail, and have one advantage that NONE of the others could boast. The help of an old associate who sold Esper out.
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Sunshine of Your Cult: Mission 5

Almighty Ra looks down not from one sun but from all.

When a client hires Esper and Kubu to find a missing holovid costar, they stumble onto a recruiting effort for an ancient cult with a new look. The Cult of Ra died out in Egypt before the Iron Age, but it’s been rebranded for the Interstellar Age. More suns for the sun god! Those crazy gods weren’t animals but aliens after all. Tracking the cult to a lunar theme park, Esper will have to take on an entrenched corporate machine built up over a veneer of affordable fun for the whole family. With Kubu and Tiffany in tow, Esper will have to protect them while getting dragged along by an overzealous client who thinks he’s the kind of action hero he plays in the holovids. An innocent man’s life is on the line, but without her magic to protect them all, Esper may have taken on more than she can handle.
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Walk Like a Magician: Mission 6

Pre-order now, coming February 26th, 2019

The witch is back!

Esper tracks the Cult of Ra to an arms factory on a grimy colony world. With limited magical resources, they’re reduced to doing their vigilante act the old fashioned way. But when their best efforts fall short, Esper is forced to make an impossible choice. In the aftermath, Esper is going to have to reevaluate her priorities and rediscover what magic means to her. With her powers returned, so has the dark voice that haunts her day and night. A reckoning is coming, and the only way to get out alive is to give in and be the wizard she’s always had inside her.
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Hotel Caledonia

Pre-order now, coming March 26th, 2019

A murder mystery you can sink your ship into.

Esper has a rendezvous with a mysterious contact aboard an undersea luxury cruise ship, an exclusive submarine hotel for a cozy five-day getaway. She’s going to get all the intel she needs to cut off the head of the Cult of Ra—at least that’s the plan. When she first meets her contact, it’s at the scene of his murder. Then someone sinks the cruise ship, trapping Esper and the other passengers with the killer. Now, Esper has to discover the killer’s identity, recover any stolen intel the victim might have had on him, and keep the other passengers alive. Because it’s a luxury liner, help from the mainland is on the way. Rich people don’t stay in trouble long, so Esper has to act fast, otherwise, her best chance to put an end to the Cult of Ra just might sink along with the ship. You can check out a copy any time you like…

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