Time and Punishment: Mission 4

The rules to Hide & Seek just got a whole lot deadlier.

The astral drop took out all the tech on the ship—maybe for good. They’re so far down that rescue seems unlikely. If they had it to do over again, maybe Eric and Jessie would have found some other way to escape their pursuers. But unless Eric figures out reverse time travel, they’re going to have to live with the decision.

Or die with it.

With a gaggle of refugees and a strange, alien vessel, the options for survival seem grim. Jessie assigns search parties to scavenge the vessel for essential supplies. Teams of refugees fan out in pairs. Eric, who both saved and possibly doomed them all, sulks and refrains from using magic and making things even worse.

Things get worse without his help.

Inquisitors from the Convocation manage to get aboard, and none of the crew are ready to defend themselves against magic. All be lost, except an old friend stops by to lend a hand—and a little bit of magic.

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