The Best Half-Movie in Ages

The Best Half-Movie in Ages

If you are of a certain age and sci-fi prediliction, you’ve likely seen the 1984 oeuvre by David Lynch simply entitled: Dune. It was based on a novel by the same name, written by Frank Herbert, in much the same way that the movie Battleship was based on the board...

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Some topics you just don’t touch

Some topics you just don’t touch

Sometimes an idea comes to you. It’s dark yet compelling from a storytelling perspective. And yet, an integral part of that idea is just too dangerous an idea to release into the world.This is the story of the misbegotten tale-that-never-was, "Hell Divers".The...

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It’s like D&D without the D&D

It’s like D&D without the D&D

If you’ve never played D&D but always been intrigued by the concept, Lord’s of Waterdeep is a great tabletop board game to get you a taste. Set in the infamous Forgotten Realms city of Waterdeep, you play the role of one of the city’s mysterious masked rulers,...

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Who needs eyes to see?

Who needs eyes to see?

Well, science has taken another step into future tech. Essentially since the inception of reading glasses, science has combated blindness and visual impairment at the eye. Makes sense in the most basic way. Eyes not working = fix eyes. But a new breakthrough is...

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Post-Secondary Wizard Education

Post-Secondary Wizard Education

For those who missed it, The Magicians is a fully completed television series with a satisfying ending (unlike some other fantasy series we could mention). In a nutshell, it’s Harry Potter for the college crowd. While that sounds like a minor change, it’s really not,...

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A Premise Without a Plot

A Premise Without a Plot

I have ideas in my scrapheap that aren’t exactly the worst notions in the world. In fact, some of them might turn into something great someday–but probably for someone else. Because the problem with ideas is that ideas aren’t stories. A book that’s just a bunch of...

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You Like Weird Games, Right?

You Like Weird Games, Right?

Point & click mysteries are a guilty pleasure. They’re cooperative, so my wife and I don’t need to be opponents. They’re not timed, so they’re totally chill. And without the element of action involved, you find developers who lean into puzzles and story to make...

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